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Full Screen and Parallax Maps

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Full Screen and Parallax Maps
  • Original author: Yoraee
  • Original date: October 19, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/full-screen-and-parallax-maps.69856/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I'm trying to figure out how going full screen affects the quality of parallax maps. Right now I am using a parallax map that is 1162 x 576. My game resolution is 1024 x 576. When in window mode all looks well and good, but when in full screen, everything is very blurry as shown below (most noticeable on the brown part of the wall and one the door tag) Spoiler {

Archived First Post

I'm trying to figure out how going full screen affects the quality of parallax maps. Right now I am using a parallax map that is 1162 x 576. My game resolution is 1024 x 576.


When in window mode all looks well and good, but when in full screen, everything is very blurry as shown below (most noticeable on the brown part of the wall and one the door tag)

Protected download



Are there any "rules" that need to  be followed with respect to map size vs screen size when viewing the game on full screen and using parallax maps?


Note: I have tried the KSU_Parallax Smoothing plugin, but it did not provide any noticeable change. 

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