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How can I have the player walk off screen to exit areas?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: How can I have the player walk off screen to exit areas?
  • Original author: ThisExitSign
  • Original date: October 24, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/how-can-i-have-the-player-walk-off-screen-to-exit-areas.70070/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hello, I recently purchased RPG Maker MV and have been experimenting with the program and trying to learn it. I am in quiet the pickle however. I am unable to figure out how I can have the player walk off the screen in certain areas and trigger a transfer event (eg leaving an area). The red circles in image 1 and the highlighted tile in image 3 show the tile in which players trigger the transfer event by walking onto them. Meaning that regardless if the player enters from the left, right,...

Archived First Post

Hello, I recently purchased RPG Maker MV and have been experimenting with the program and trying to learn it. I am in quiet the pickle however. I am unable to figure out how I can have the player walk off the screen in certain areas and trigger a transfer event (eg leaving an area). The red circles in image 1 and the highlighted tile in image 3 show the tile in which players trigger the transfer event by walking onto them. Meaning that regardless if the player enters from the left, right, bottom or top they will be transported out of the area (The blue circle in image 1 and the red circle in image 2 show where I want players to walk off the screen to trigger this transfer) This looks silly and is a major inconvenience for myself and players. Image 4 shows an example of a town in which players can leave the screen to trigger this transfer, however my map does not share a similar structure to image 4's example. Mine has defining edges as shown in image 5. 


I hope that made sense, if not please ask me to try re-phrase my question and I'll try! Thank you for your time. 


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Referenced Images / Attachments

Map Help 3.jpg
Map Help 3.jpg
Map Help 2.jpg
Map Help 2.jpg
map help 4.jpg
map help 4.jpg
MAP HALP.jpg
MAP HALP.jpg
okkay.jpg
okkay.jpg
Creator Claims / Removal

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