[Pokemon Style Evolution system problem]
BMM_Archive · July 15, 2026
Original Source
- Original title: [Pokemon Style Evolution system problem]
- Original author: Darkattributes197
- Original date: October 20, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/pokemon-style-evolution-system-problem.69880/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hello everyone! Um...So, let me explain in detail about my problem! I'm working on a Digimon project in RPG maker MV. I want to make a giant common event that controls all the Digivolutions. And...Well. I can't seem to get anything to work. I've made the Digimon "Koromon" to Digivolve into Agumon and Veemon. So I made the Agumon script by adding the common event to a Skill called "Digivolution-Agumon" and "Digivolution-Veemon". So I tried with "If actor X learned X skill" conditional branch. But when I have both skills...
Archived First Post
[Sorry if this doesn't go here. This is my first time posting. Below are the screenshots from my game's common event.] Protected downloadProtected download
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