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Can I make crops grow after cycle of in game clock?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Can I make crops grow after cycle of in game clock?
  • Original author: Queerpg
  • Original date: August 2, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/can-i-make-crops-grow-after-cycle-of-in-game-clock.111710/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hey friends, so I've tried a few things but none of them have worked. Is there a way of making crops grow after my Days Variable adds +1? (Eg, crops grow the next morning, like in games such as Stardew Valley & Harvest Moon) Such as, once Days Variable = +1 then run below script at the moment I'm just using a basic wait command (its usually 3 lots of 999 but I dropped it for testing)

Archived First Post

Hey friends, so I've tried a few things but none of them have worked.
Is there a way of making crops grow after my Days Variable adds +1? (Eg, crops grow the next morning, like in games such as Stardew Valley & Harvest Moon)
Such as, once Days Variable = +1 then run below script
at the moment I'm just using a basic wait command (its usually 3 lots of 999 but I dropped it for testing)
Here's how my clock and the page I'm using for crop growing work:
Protected download Protected download

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Referenced Images / Attachments

clock system.png
clock system.png
farm system.png
farm system.png
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