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Event Errors in a Room

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Event Errors in a Room
  • Original author: Cipher001
  • Original date: October 14, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/event-errors-in-a-room.69650/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I'm working on a puzzle themed game. When you enter a door, an event might trigger, locking the doors and starting an event, you might have things to interact with in that room, and when you do something, a certain event should be disabled. Right now, when I enter a room, the events pictured as the laser doors should appear after I take a step forward. When I first enter the room, a balloon event should show up on the character's head, but never after re-entering the room. There is...

Archived First Post

I'm working on a puzzle themed game. When you enter a door, an event might trigger, locking the doors and starting an event, you might have things to interact with in that room, and when you do something, a certain event should be disabled. Right now, when I enter a room, the events pictured as the laser doors should appear after I take a step forward. When I first enter the room, a balloon event should show up on the character's head, but never after re-entering the room. There is an event that triggers when I enter the room, creating an animation and tileset change to damage floors after a few seconds (I can do this fairly well, but I can't get it to turn off). There will be a few events pictured as a control module that you can activate to disable the animation and switch back to a normal tileset as well as one open capsule image that can be pressed to turn transparent for a few seconds before turning off the animation linked to the damage floor tileset off. Here's what I have for reference. It's been driving me batty. Sometimes things will work, then just not happen at all. How can I make an event where the following things happen in order:

  • Exclamation point
  • Gas Animation (I used pollen)
  • Step forward

    Doors lock

[*]IF press capsule 

  • Go transparent for 5 seconds, gas event turns off, transparent off

[*]IF press control module

  • Switches image to module with screens on

[*]If press on that module that is on

  • Shows a list of events

    Security

    Turn off gas
  • If gas already off

    Say gas is already off


[*]Something

[*]Something

[*]Something



[*]Be able to go to each space tiles that were covered by doors and transfer player to another map

  • Never show exclamation point again if entering that same map, for this case Trap Room001




I would immensely appreciate some advice here. Every time I get close to fixing something, another thing breaks. Thanks in advance if you are willing to help. 

View attachment RPG Maker Support Pics.docx

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