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Overworld Tint and Battleback

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Overworld Tint and Battleback
  • Original author: MaxGamez
  • Original date: June 23, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/overworld-tint-and-battleback.110314/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

So, im currently making a game on RMVXA and in one of the areas you're in some sort of Volcanic or Hot area and i put as a tint for it to be Red, And so when i test it to see if it looked good and When i went into battle, the battleback i used as well as the Enemies, they all changed into a bit of a reddish color... (No Tint) { "lightbox_close": "Close",

Archived First Post

So, im currently making a game on RMVXA and in one of the areas you're in some sort of Volcanic or Hot area and i put as a tint for it to be Red, And so when i test it to see if it looked good and When i went into battle, the battleback i used as well as the Enemies, they all changed into a bit of a reddish color...

(No Tint)

Protected download

(With Tint)

Protected download


Does anyone know if there is a way to avoid this from happening? If so i'd really appreciate it!
=3

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Referenced Images / Attachments

Within The Forest 6_23_2019 9_24_40 AM.png
Within The Forest 6_23_2019 9_24_40 AM.png
Within The Forest 6_23_2019 9_25_07 AM.png
Within The Forest 6_23_2019 9_25_07 AM.png
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#039#rpg-maker-archive#vxace-support

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