Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Cutscene issues
- Original author: Cipher001
- Original date: October 16, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/cutscene-issues.69705/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
I'm currently trying out a test for an opening cutscene. The problem is, I'm only two weeks into using any sort of RPG product and therefore suffer from lack of experience. I've configured things thus far to run in one autorun event as the two events I had before, one autorun and one parallel, never worked. One would remain still, even turn right for some unknown reason and the other would go on as it should have. Right now, I need this cutscene to move while the event holding the image...
Archived First Post
I'm currently trying out a test for an opening cutscene. The problem is, I'm only two weeks into using any sort of RPG product and therefore suffer from lack of experience. I've configured things thus far to run in one autorun event as the two events I had before, one autorun and one parallel, never worked. One would remain still, even turn right for some unknown reason and the other would go on as it should have. Right now, I need this cutscene to move while the event holding the image of a character is moving. Moving while it is moving is the key element here. Whenever I try to fix this problem, it always ends up with the event holding the image of a character moving and then at the end of the character movement set the camera jumps and moves. Sometimes the movement cycle ends a lot quicker than I think it should have. There are a lot of steps being taken. It should be noted that I am using TYR_CameraControl. On a side note, whenever I try the plugin commands CamSet and CamFollow it send sit to a waaaaay off tile showing the background only. For example CamFollow 001 will only lead to me seeing acres of the background. It would be helpful if I could get those working. Back to the main issue, I need to be able to have the character complete his full movement cycle unabridged, while the camera moves around the map, then have it coincide at last with settling on the event holding the image of a character and stop moving. I have attached several documents in order containing pictures of the autorun event I mentioned. Thanks to everyone here who helps us out. I'd be lost without you guys.
View attachment RPG Support 01.docx
View attachment RPG support 02.docx
View attachment RPG support 03.docx
View attachment RPG support 04.docx
View attachment RPG support 05.docx
View attachment RPG support 06.docx
View attachment RPG support 07.docx
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