Original Source
- Original title: Best way to implement "Rogue Legacy" stat upgrades?
- Original author: Gigaloth
- Original date: October 14, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/best-way-to-implement-rogue-legacy-stat-upgrades.69634/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hey guys, I was curious what the best way would be to implement "Rogue Legacy" stat upgrades and leveling into RPG Maker...that is, characters don't actually "level up" traditionally, but you just purchase upgrades to their HP, ATK, DEF, etc. To clarify (if you haven't played Rogue Legacy): -Upgrades increase stats (such as HP +10%, ATK +2) -They would be global and affect all characters
Archived First Post
To clarify (if you haven't played Rogue Legacy):
-Upgrades increase stats (such as HP +10%, ATK +2)
-They would be global and affect all characters
-They would need to persist through GAME OVER...meaning when your party is eliminated, the upgrades stay and reapply themselves to a new party
My initial thought was to use some kind of variable/switch for each upgrade, and have them somehow not reset after game over. Then in the notes box for the actors, have a script that adds the stats to the base actors each time they are recreated...
Is this possible using Yanfly's Class Base Parameters and if so, how would I set it up and notate it?
I know y'all have been on the forums for a while and much better with MV than I am, so maybe there's an easy way to do this that I am overlooking?
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