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Making an event light up between a range of hours using Vlue Basic Time and Zeus81 Lights and Shadow

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Making an event light up between a range of hours using Vlue Basic Time and Zeus81 Lights and Shadow
  • Original author: SkulleD42
  • Original date: February 20, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/making-an-event-light-up-between-a-range-of-hours-using-vlue-basic-time-and-zeus81-lights-and-shadow.105885/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

These scripts: Vlue Basic Time (https://forums.rpgmakerweb.com/index.php?threads/basic-game-time-night-day.1079/) and Zeus81 Lights and Shadows (https://forums.rpgmakerweb.com/index.php?threads/zeus-lights-shadows.16040/). How do I make that? I already tried a method Vlue said in the script post but I cant get to get it working. The event always lights up but when 7:00 comes it is supposed to fade until it's 18:00 again but it just keeps being lighted. Here are the images of my event. I already tried using only one conditional branch and trying different = combinations... {

Archived First Post

These scripts: Vlue Basic Time (https://forums.rpgmakerweb.com/index.php?threads/basic-game-time-night-day.1079/) and Zeus81 Lights and Shadows (https://forums.rpgmakerweb.com/index.php?threads/zeus-lights-shadows.16040/).
How do I make that? I already tried a method Vlue said in the script post but I cant get to get it working. The event always lights up but when 7:00 comes it is supposed to fade until it's 18:00 again but it just keeps being lighted.

Here are the images of my event. I already tried using only one conditional branch and trying different <>= combinations...
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