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Eventing Dungeon Doors

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Eventing Dungeon Doors
  • Original author: Zonen
  • Original date: October 12, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/eventing-dungeon-doors.69560/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Ok so I have a map that has this door, first file. Upon accessing the door I want it to transition to the door open file (Second Pic).  My first attempt was to make two of the same map, one with the open door, one with the closed.  The problem I am having with this is I have treasure chests on the first map.  I can't for the life of me find a way to make the chests remain open on the second map if I use two maps.  The...

Archived First Post

Ok so I have a map that has this door, first file. Upon accessing the door I want it to transition to the door open file (Second Pic).  My first attempt was to make two of the same map, one with the open door, one with the closed.  The problem I am having with this is I have treasure chests on the first map.  I can't for the life of me find a way to make the chests remain open on the second map if I use two maps.  The problem is, if the chest is opened on map 1, then on map two the chest should still be open, but I can't use variables with a conditional branch because treasure chests use the Action Button. I also can't overlap an open and closed image of a treasure chest that shows based off a variable because I can't overlap the events.  I am sure there is some simple way to do it that I can't think of.  Does anyone have any ideas.


If my question is hard to understand just let me know and I'll try to explain it differenty.

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Referenced Images / Attachments

Door Closed.png
Door Closed.png
door.png
door.png
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