Help with changing parameters through states
BMM_Archive · July 15, 2026
Original Source
- Original title: Help with changing parameters through states
- Original author: VnC
- Original date: October 10, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/help-with-changing-parameters-through-states.69468/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
So I'm trying to make a skill that will trigger a parameter change for two party members, depending on who has better stats. Whichever has the higher stat, the other will develop or inherit the same amount for a limited amount of time and will constantly change if affected by buffs and debuffs- which will happen with Yanfly's Base Troop Events. Example being, if Chain has an Atk stat of 130 and Merge has 115, Merge's Atk will change to 130 as long as the state is active. My questions...
Archived First Post
Example being, if Chain has an Atk stat of 130 and Merge has 115, Merge's Atk will change to 130 as long as the state is active.
My questions are:
1.) Will the tactic of what I did using "Change Parameters" even work? *Picture below
2.) If so, are they permanent or will continue even if the state isn't affecting them anymore (which is a bad thing)?
3.) Do weapons with their own stat increase affect the game data or recorded parameters of the characters?
4.) If so, will adding an 'else' to the conditional branch if the stat wore off, and manually readjusting them back to their base stats affect the weapon stat too? Like, readjusting Merge's Atk stat back to 115 using "Change Parameters" again but if her weapon were removed, her Atk would be decreased by the weapon's increase.
5.) Is there an easier way to do this?
I'd much appreciate the help.
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