Original Source
- Original title: Common Events
- Original author: jcoultas
- Original date: November 3, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/common-events.101737/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hello, I just acquired VX Ace, and have spent the past two days working on a game I started with MV. Regretably, it was a RWBY fangame and I have no artistic talent with spriting, so I wasn't able to get the battler sprites for MV, so when I saw the current humble bundle deal, I jumped on it. Anyway, I have spent a couple months away from MV while waitring around for a guy that offered to help me by making the sprites and he showed no sign of...
Archived First Post
Anyway, I have spent a couple months away from MV while waitring around for a guy that offered to help me by making the sprites and he showed no sign of even starting and kept 'forgetting.
Anyway, that aside, I copied over a common event from MV, VX Ace had all the commands so it was easy enough to copy, it just didn't work.
The common event :
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The intent of this common event is to track the date in the game itself, with time in game passing at 4 times the speed in real life. Also, to track the total amount of time played in the game.
I may be forgetting something, but when I call the common event to start and set it to parallel, the game freezes and I can't move my character. Hopefully it's easy to fix and I just forgot something because I was stalled in my game developement prior to getting VX Ace over missing battlers.
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