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Unwanted battle animation auto smoothing/blurring

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Unwanted battle animation auto smoothing/blurring
  • Original author: Erilex
  • Original date: September 19, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/unwanted-battle-animation-auto-smoothing-blurring.68552/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Battle animations in RMMV look fine when applied to medium-sized or big enemies, but when played over smaller enemies, such as slimes, the program blurs them, and it doesn't look very nice [EDIT: This is not what actually happens, see my last post further down the thread]: { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

Battle animations in RMMV look fine when applied to medium-sized or big enemies, but when played over smaller enemies, such as slimes, the program blurs them, and it doesn't look very nice [EDIT: This is not what actually happens, see my last post further down the thread]:


Protected download


This would be barely noticeable with most of the default battle animations, but it's really obvious when using animation pieces with clearly defined outlines like the sword above. Is there a way to disable this effect? (assuming it's intentional at all and not a bug). I've tested it with all plugins disabled, so it's not being triggered by any of those.  

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Referenced Images / Attachments

blur.png
blur.png
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#039#rpg-maker-archive#mv-support

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