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Original Source
Original title: Unwanted battle animation auto smoothing/blurring
Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Battle animations in RMMV look fine when applied to medium-sized or big enemies, but when played over smaller enemies, such as slimes, the program blurs them, and it doesn't look very nice [EDIT: This is not what actually happens, see my last post further down the thread]: { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
Battle animations in RMMV look fine when applied to medium-sized or big enemies, but when played over smaller enemies, such as slimes, the program blurs them, and it doesn't look very nice [EDIT: This is not what actually happens, see my last post further down the thread]:
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This would be barely noticeable with most of the default battle animations, but it's really obvious when using animation pieces with clearly defined outlines like the sword above. Is there a way to disable this effect? (assuming it's intentional at all and not a bug). I've tested it with all plugins disabled, so it's not being triggered by any of those.
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