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Common event "memory leak"

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Common event "memory leak"
  • Original author: lawina
  • Original date: September 25, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/common-event-memory-leak.68814/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hello! I was wondering if anyone can figure out why this common event is causing a memory leak (where the game memory usage goes up to 3GB, until the FPS reaches 0, and the game crashes). I'm basically creating a window popup that shows up on the screen when the player is on a map that is still under construction. I have the following common event: { "lightbox_close": "Close",

Archived First Post

Hello! I was wondering if anyone can figure out why this common event is causing a memory leak (where the game memory usage goes up to 3GB, until the FPS reaches 0, and the game crashes).


I'm basically creating a window popup that shows up on the screen when the player is on a map that is still under construction. I have the following common event:


Protected download


I use a Parallel event trigger to turn OutOfBounds switch ON or OFF.


I reckon I caused some kind of loop, but this is the only way to get the popup working "correctly". If I remove the Conditional Branch within the common event switch, the popup still appears on maps where the switch is turned off.


Any help would be appreciated.

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Referenced Images / Attachments

outofbounds.jpg
outofbounds.jpg
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