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Text Rotation

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Text Rotation
  • Original author: Ganzimaro
  • Original date: September 15, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/text-rotation.68347/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

All the good times of the day. When create the interface was necessary to rotate the text, but the artifacts appear when it turning. Are there any ideas how to solve the problem? Code and a screenshot below.   Spoiler

Archived First Post

All the good times of the day. When create the interface was necessary to rotate the text, but the artifacts appear when it turning. Are there any ideas how to solve the problem?


Code and a screenshot below.

 

var FH_SceneMenu_create = Scene_Menu.prototype.create;
Scene_Menu.prototype.create = function() {
this.createBackground();
FH_SceneMenu_create.call(this);
this._commandWindow.x = 475;
this._commandWindow.y = 31;
this._statusWindow.x = 0;
this._statusWindow.y = this._commandWindow.height + 31;

this._goldWindow.x = 60;
this._goldWindow.y = 5;
};

Window_Gold.prototype.windowWidth = function() {
return 240;
};

Window_Gold.prototype.windowHeight = function() {
return 50;
};

Window_Gold.prototype.drawCurrencyValue = function(value, unit, x, y, width) {
this.resetTextColor();


var bitmap = ImageManager.loadFakeHero("menu/MenuIcon");
var pw = 50;
var ph = 50;
var sx = 50 % 50 * pw;
var sy = Math.floor(50 / 50) * ph;
this.contents.blt(bitmap, sx, sy, pw, ph, x, y);

this.drawText(value, x + 65, y + 8, width - unitWidth - 6, 'left');

this.rotation = 0.2;

};
Protected download

Image rotate got without artifacts using the code:
 

Code:
	this._Money_Sprite = new Sprite(ImageManager.loadFakeHero("menu/MenuIcon"));
	this._Money_Sprite.x = 50;
	this._Money_Sprite.y = 50;
	this._Money_Sprite.anchor.x = 1.0;
	this._Money_Sprite.anchor.y = 1.0;
	
	this.addChild(this._Money_Sprite);
	this._Money_Sprite.rotation = 0.2;

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Referenced Images / Attachments

Снимок экрана (9).png
Снимок экрана (9).png
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#rpg-maker-archive#mv-support

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