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Original Source
- Original title: Spontaneous sprite changing. Help?
- Original author: MattLikesPenguins
- Original date: December 26, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/spontaneous-sprite-changing-help.88955/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Here's the problem: While traveling through a forest, the MCs party walks into an ambush set by a bunch of thugs. { "lightbox_close": "Close",
Archived First Post
Here's the problem:
While traveling through a forest, the MCs party walks into an ambush set by a bunch of thugs.
Protected download
After a lot of threats and arguing, the party and the thugs fight (big surprise, right?) but after they win THIS happens:
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All five of the thugs have 3 pages and are set up as such:
1st page = Walking/Standing animation on, SAC priority
2nd page (Activated after a post-battle switch is turned on) = Walking/Standing animation off, Direction Fix on, sprite changed to "damaged" version of original, BC priority.
3rd page (Activated after a "left the forest" switch is turned on) = No sprite, BC priority. This is so the player won't find the defeated thugs still there if they return to the forest later.
I don't know why it's giving me such a hard time. I even deleted the offending sprite entirely, copied one of the other ones, and it's still being difficult. Ideas?
While traveling through a forest, the MCs party walks into an ambush set by a bunch of thugs.
Protected download
After a lot of threats and arguing, the party and the thugs fight (big surprise, right?) but after they win THIS happens:
Protected download
All five of the thugs have 3 pages and are set up as such:
1st page = Walking/Standing animation on, SAC priority
2nd page (Activated after a post-battle switch is turned on) = Walking/Standing animation off, Direction Fix on, sprite changed to "damaged" version of original, BC priority.
3rd page (Activated after a "left the forest" switch is turned on) = No sprite, BC priority. This is so the player won't find the defeated thugs still there if they return to the forest later.
I don't know why it's giving me such a hard time. I even deleted the offending sprite entirely, copied one of the other ones, and it's still being difficult. Ideas?
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