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Korean translation problems.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Korean translation problems.
  • Original author: superrogin
  • Original date: September 8, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/korean-translation-problems.68009/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hi, I'm a Korean who loves rpg maker series. My English is bad, but I'm definitely good at Korean. Today, Korean language support is officially updated and i found some translation errors. Here I share the errors.

Archived First Post

Hi, I'm a Korean who loves rpg maker series.


My English is bad, but I'm definitely good at Korean.


Today, Korean language support is officially updated and i found some translation errors.


Here I share the errors.


Character generator


character : 문자(means alphabet)  => 캐릭터(means human or something)


Default enemy names


bat : 방망이(means stick) => 박쥐(means flying mouse)


slime : 점액(means sticky liquid and sounds like sperm in korean) => 슬라임(means sticky monster)


Database


term : 조건(means condition) => 용어(means specific words)


Editor menu


draw : 끌어오기(means bring something to front of me) => 그리기(means painting)


scale : 규모(meaning is correct but the word is not an usual one) => 배율(means scaling ratio), 축척(scaling ratio of a map)


deployment : 배치(means positioning) => 배포(means distributing in public)


Thanks to read this and please fix the problem with following update.

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