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Help with common event

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Help with common event
  • Original author: Beliel
  • Original date: September 7, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/help-with-common-event.67990/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

So I'm trying to do a small hide and seek mini-game within my game but I for whatever reason cannot figure out the issue I'm having. The common event that I have set up starts fantastically, the problem is when the timer that I have set reaches zero... it just stays at 0. I have a condition branch set up so that if the timer < 0.01 then the next common event is to kick in, stop the timer, and try again. WTF am I doing wrong?! Please help, I'm...

Archived First Post

So I'm trying to do a small hide and seek mini-game within my game but I for whatever reason cannot figure out the issue I'm having. The common event that I have set up starts fantastically, the problem is when the timer that I have set reaches zero... it just stays at 0. I have a condition branch set up so that if the timer < 0.01 then the next common event is to kick in, stop the timer, and try again. WTF am I doing wrong?! Please help, I'm going insane...


This is the first common event to start


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And this is what it is supposed to do when the timer reaches zero and the hiders have not been found.


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Referenced Images / Attachments

HS fail.png
HS fail.png
HS fail2.png
HS fail2.png
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