public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

Changing Autonomous Movement

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Changing Autonomous Movement
  • Original author: asksuyo
  • Original date: March 13, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/changing-autonomous-movement.58563/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I wanted to ask if there was a way to change the enemy's autonomous movement type from approach to fixed. Currently, I have an enemy that appears after you interact with an object. Then after a certain amount of time, says a bit of dialogue then disappears. However, during the dialogue sequence the enemy is still moving around trying to reach the player. I would like the enemy to stop approaching the player during the dialogue sequence, but I'm not sure how to go about this. This is what I currently have:...

Archived First Post

I wanted to ask if there was a way to change the enemy's autonomous movement type from approach to fixed.


Currently, I have an enemy that appears after you interact with an object. Then after a certain amount of time, says a bit of dialogue then disappears. However, during the dialogue sequence the enemy is still moving around trying to reach the player. I would like the enemy to stop approaching the player during the dialogue sequence, but I'm not sure how to go about this.


This is what I currently have:


A common even that keeps track of the length of the chase


Currently what the movement route does is make the enemy frozen and facing away from the player, but it still continues to move around.


Protected download


The enemy event that just holds the game over state, and the autonomous movement.


Protected download


I'm not quite sure if I need to a script for this, if I need to delete this event and replace it with a new event, or if there is a function I'm not aware of?


Thank you for time!

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

Referenced Images / Attachments

Screen Shot 2016-03-12 at 11.37.00 PM.png
Screen Shot 2016-03-12 at 11.37.00 PM.png
Screen Shot 2016-03-12 at 11.37.34 PM.png
Screen Shot 2016-03-12 at 11.37.34 PM.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#mv-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar