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Stacking Status Effects for Special Combo Effects.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Stacking Status Effects for Special Combo Effects.
  • Original author: Draktheron
  • Original date: August 3, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/stacking-status-effects-for-special-combo-effects.82161/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

So, right now in RPGmaker I have a couple, 2, Common Events set up so that whenever an enemy receives an attack while under a certain status, bonus effects take place. The first one should show a Vampirism skill that when the enemy, up to 4, are afflicted with bleed and the Skill "Vampire!" is used user gains +20mp and has a chance 1/3, to have a full HP/MP recovery. Spoiler { "lightbox_close": "Close",

Archived First Post

So, right now in RPGmaker I have a couple, 2, Common Events set up so that whenever an enemy receives an attack while under a certain status, bonus effects take place. The first one should show a Vampirism skill that when the enemy, up to 4, are afflicted with bleed and the Skill "Vampire!" is used user gains +20mp and has a chance 1/3, to have a full HP/MP recovery.
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The second one is when the enemy(again up to 4) is afflicted with bleed and the skill "Infect!" is used they lose "bleed" and "poison" if they have it and instead gain the status "Infection."
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The difference between Bleed, Poison and Infection is that Bleed and Infection deal less DOT but last indefinitely and is incurable. Infection also causes the enemy to "zombify" and attack it's allies with a chance to spread the condition.

The question I have really, is there are more efficient way to do this without additional scripts?

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Referenced Images / Attachments

RPGVXAce_2017-08-02_22-03-38.png
RPGVXAce_2017-08-02_22-03-38.png
RPGVXAce_2017-08-02_22-08-22.png
RPGVXAce_2017-08-02_22-08-22.png
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#rpg-maker-archive#vxace-support

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