Original Source
- Original title: Stacking Status Effects for Special Combo Effects.
- Original author: Draktheron
- Original date: August 3, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/stacking-status-effects-for-special-combo-effects.82161/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
So, right now in RPGmaker I have a couple, 2, Common Events set up so that whenever an enemy receives an attack while under a certain status, bonus effects take place. The first one should show a Vampirism skill that when the enemy, up to 4, are afflicted with bleed and the Skill "Vampire!" is used user gains +20mp and has a chance 1/3, to have a full HP/MP recovery. Spoiler { "lightbox_close": "Close",
Archived First Post
The difference between Bleed, Poison and Infection is that Bleed and Infection deal less DOT but last indefinitely and is incurable. Infection also causes the enemy to "zombify" and attack it's allies with a chance to spread the condition.
The question I have really, is there are more efficient way to do this without additional scripts?
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