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My In-Game Clock Won't Function as Intended

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: My In-Game Clock Won't Function as Intended
  • Original author: SinanAydin
  • Original date: June 28, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/my-in-game-clock-wont-function-as-intended.80457/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Okay so I followed a tutorial from Youtube about making an in-game clock using common events. { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

Okay so I followed a tutorial from Youtube about making an in-game clock using common events. Protected download
There is an event that turns the clockstart switch on and it's kinda working. I also made another common event so a clock screen would appear when i press a certain button. But I just realized these all working until hours reaches 24. Minutes and seconds work perfect but days or weeks or months doesn't get affected when hour reaches 23. I hope someone can help me. Thank you

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