Original Source
- Original title: HUD with Common Events Help
- Original author: Ximsol182
- Original date: June 8, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/hud-with-common-events-help.79667/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
I’ve started working with HUDs, but I’m having trouble with the one I’ll be using for my project. The bars are supposed to represent Health & Invisibility. The question is, how I can make the pictures for the HUD move if the bars work with common events. The Invisibility Bar works fine by now and it’s reduced when I press a certain button, but the problem is…..how can I make the player visible again after the bar depletes to 0? { "lightbox_close": "Close",
Archived First Post
The Invisibility Bar works fine by now and it’s reduced when I press a certain button, but the problem is…..how can I make the player visible again after the bar depletes to 0?
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(this is for the invisible mechanic)
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(And this is for the Invisivility Bar)
Meanwhile, the Health Bar….it’ supposed to work like this. The player’s visual range gets reduced and if they get hit 4 times, it’s Game Over. Originally I planned to use this method, but I don’t know how to adapt it into a Health Bar for a HUD. (Btw, I’m using Galv’s Visual Range Script, just in case.)
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Thanks for reading this, and I hope someone will know how to deal with this problem
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