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HUD with Common Events Help

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: HUD with Common Events Help
  • Original author: Ximsol182
  • Original date: June 8, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/hud-with-common-events-help.79667/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I’ve started working with HUDs, but I’m having trouble with the one I’ll be using for my project. The bars are supposed to represent Health & Invisibility. The question is, how I can make the pictures for the HUD move if the bars work with common events. The Invisibility Bar works fine by now and it’s reduced when I press a certain button, but the problem is…..how can I make the player visible again after the bar depletes to 0? { "lightbox_close": "Close",

Archived First Post

I’ve started working with HUDs, but I’m having trouble with the one I’ll be using for my project. The bars are supposed to represent Health & Invisibility. The question is, how I can make the pictures for the HUD move if the bars work with common events.

The Invisibility Bar works fine by now and it’s reduced when I press a certain button, but the problem is…..how can I make the player visible again after the bar depletes to 0?

Protected download
(this is for the invisible mechanic)

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(And this is for the Invisivility Bar)

Meanwhile, the Health Bar….it’ supposed to work like this. The player’s visual range gets reduced and if they get hit 4 times, it’s Game Over. Originally I planned to use this method, but I don’t know how to adapt it into a Health Bar for a HUD. (Btw, I’m using Galv’s Visual Range Script, just in case.)

Protected download Protected download Protected download Protected download

Thanks for reading this, and I hope someone will know how to deal with this problem

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#rpg-maker-archive#vxace-support

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