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Autonomous Movement Problem

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Autonomous Movement Problem
  • Original author: Worldbuilder88
  • Original date: August 20, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/autonomous-movement-problem.67090/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hello everyone! I've begun work on my first serious project, and I've made some good progress. That said, I'm hitting a snag with one event in particular. I have a guard who's supposed to walk a predetermined route, repeatedly, along the top of a wall. I've noticed that if I place him in a different area, a dirt path, for example, the event will process, but in his current location, he just stands there, facing the right. I've checked the tile-set in the database and the floor *should* be passable....

Archived First Post

Hello everyone!


I've begun work on my first serious project, and I've made some good progress. That said, I'm hitting a snag with one event in particular. I have a guard who's supposed to walk a predetermined route, repeatedly, along the top of a wall.


I've noticed that if I place him in a different area, a dirt path, for example, the event will process, but in his current location, he just stands there, facing the right. I've checked the tile-set


in the database and the floor *should* be passable. I've been pulling my hair out on this own for three days. Any help is appreciated.


Here are some screenshots.


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