Original Source
- Original title: Problem when changing map
- Original author: Loknax
- Original date: August 20, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/problem-when-changing-map.67138/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
I was mapping a village, and since i needed a hole in a wooden roof, I decided to put the Inside_A2 tileset in the Outside tileset type. While I was there I decided to use some transparent tiles in the Inside_A2 tileset to make unpassable tiles passable and vice versa without using plugins. It worked, but when I was playtesting I saw that, entering in a Outside map from an Inside one resulted in seeing the previously "transparent" tiles (from Inside_A2) substituted with tiles from the Inside tileset (specifically, those...
Archived First Post
transparent tiles in the Inside_A2 tileset to make unpassable tiles passable and vice versa without using plugins.
It worked, but when I was playtesting I saw that, entering in a Outside map from an Inside one resulted in seeing the previously "transparent" tiles (from Inside_A2) substituted with tiles from the Inside tileset (specifically, those that were in the exact place of the transparent tiles). It seems to work only with transparent tiles.
To replicate the bug
- Open Database --> Tilesets
- Put two tilesets with different tiles (one of which has to be transparent) in the same position in two different tileset types, but with the same letter (Example: Put Inside_B in Inside-B and Inside_A2 in Outside-
-Put a "transparent" tile from the added tileset in a map
-Playtest
-Enter the map with the "transparent" tile from another with another tileset type
-Instead of the transparent tile you should see the corresponding tile from the other tileset type
Demo:
Here
Go from the initial map to the blue house and return to see the "transparent" tile in the center of the square made of tall grass turn into a chair
P.S. The database is in Italian, but it shouldn't be a problem
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