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VX Ace to MV Troubles

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: VX Ace to MV Troubles
  • Original author: derekbogie
  • Original date: August 20, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/vx-ace-to-mv-troubles.67091/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hello All, I followed the steps i found to transfer my 226 plus map game from RPG Maker VX Ace to MV. I resized my maps for the 48 pixal tilesets and the maps look GREAT in the editor but when i play the game, the entire maps go completely crazy. I also used the mv_change_tile_size plug in. Am i missing something here? like i said looks great in the editor as it should. UPDATE:  Problem fixed. the actual plugin was messing it completely up. { "lightbox_close": "Close",

Archived First Post

Hello All, I followed the steps i found to transfer my 226 plus map game from RPG Maker VX Ace to MV. I resized my maps for the 48 pixal tilesets and the maps look GREAT in the editor but when i play the game, the entire maps go completely crazy. I also used the mv_change_tile_size plug in. Am i missing something here? like i said looks great in the editor as it should.


UPDATE:  Problem fixed. the actual plugin was messing it completely up.


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