Original Source
- Original title: Timed Lighting In RPG Maker VX ACE
- Original author: Redneck
- Original date: April 21, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/timed-lighting-in-rpg-maker-vx-ace.77660/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hello everyone. I have set up a simple light using a Move Route since it's the only way to get the graphic to work as i needed it to. So the initial light works fine so do the next few. But I have a total of 18 lights in the castle courtyard. I've tried everything. From naming each event, Light1,Light2,Light3, and so on.. They all run as a parallel process. If I group 10 lights together they all turn on as they should. I put 5 lights in a group...
Archived First Post
I have set up a simple light using a Move Route since it's the only way to get the graphic to work as i needed it to.
So the initial light works fine so do the next few. But I have a total of 18 lights in the castle courtyard. I've tried everything.
From naming each event, Light1,Light2,Light3, and so on.. They all run as a parallel process. If I group 10 lights together they all turn on as they should. I put 5 lights in a group they turn on as they should.... But as soon as I place them around the castle it's like they magically don't sync up. These lights are very important since they work in hand with my weather and day night cycle. But the event's are in no way linked, they are just timed to turn on at night and off during the day.
Thanks. Protected download Protected download Protected download Protected download Protected download
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