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Doing lightsources at night

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Doing lightsources at night
  • Original author: oloimp
  • Original date: August 13, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/doing-lightsources-at-night.66754/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

So I have been avoiding this for a while but I definitely need to touch on this now. Since my switch from VX Ace to MV, I haven't been able to use a lighting script to take care of lightsources for me so I'm at a loss of ideas. I have been fiddling around with creating a charactersheet and set it to blend-mode "additive". It looks alright but the problem is, whenever I switch maps, they take about a second to switch from normal to additive, which looks awful. I...

Archived First Post

So I have been avoiding this for a while but I definitely need to touch on this now.


Since my switch from VX Ace to MV, I haven't been able to use a lighting script to take care of lightsources for me so I'm at a loss of ideas.


I have been fiddling around with creating a charactersheet and set it to blend-mode "additive". It looks alright but the problem is, whenever I switch maps, they take about a second to switch from normal to additive, which looks awful. I included a picture of what it looks like in-game with additive active.


Any ideas on how to fix that? How do you guys do your lights?  Thanks for any feedback on this topic.

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