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BGM Not looping since 1.3 update...

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: BGM Not looping since 1.3 update...
  • Original author: Dad3353
  • Original date: August 11, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/bgm-not-looping-since-1-3-update.66677/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

 RPG MAKER MV SOFTWARE BUG REPORT 1 - No plug-ins used 2 - Not reported in full with Example Project, as far as I know. 3 - BGM should loop, using the OGG Metadata, from LOOPSTART, for LOOPLENGTH. Since the update to 1.3, the BGM ignores these tags, and simply plays right through, and loops back to the beginning. All OGG files behave in this way now, where they have been working correctly for months under 1.2.

Archived First Post

 RPG MAKER MV SOFTWARE BUG REPORT





1 - No plug-ins used


2 - Not reported in full with Example Project, as far as I know.


3 - BGM should loop, using the OGG Metadata, from LOOPSTART, for LOOPLENGTH. Since the update to 1.3, the BGM ignores these tags, and simply plays right through, and loops back to the beginning. All OGG files behave in this way now, where they have been working correctly for months under 1.2.


4 - There is no error message; the programme is unaware that there is an error.


5 - To re-create this associate any OGG file having these metadata tags with any Map as BGM to Autorun. Listen to see if the BGM obeys the loop metadata.


6 - Here is a link to an example Project illustrating the effect. It's stored on my Google Drive here...


BGM Not Looping Issue Example Project ('Zipped', 24 Mb...) ...


Thanks in advance for any light you are able to shed on this issue; meanwhile...


Have a nice day


Douglas

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