public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

Looking to remove non-combat HP/MP/TP Bars

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Looking to remove non-combat HP/MP/TP Bars
  • Original author: Feliaria
  • Original date: August 7, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/looking-to-remove-non-combat-hp-mp-tp-bars.66447/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

So, in my game, I don't have traditional MP and TP bars. Rather I have something like the Balance Druid in World of Warcraft had before they made it an automated shift: The Solar and Lunar  energy. For those who never played a Balance druid (or WoW in general), the Balance druid's attacks would generate either Solar or Lunar energy. Typically, Arcane spells generated Solar energy while Nature spells generated Lunar energy. Likewise, Arcane spells dealt more damage at higher Lunar levels and Nature spells dealt more damage at higher...

Archived First Post

So, in my game, I don't have traditional MP and TP bars. Rather I have something like the Balance Druid in World of Warcraft had before they made it an automated shift: The Solar and Lunar  energy. For those who never played a Balance druid (or WoW in general), the Balance druid's attacks would generate either Solar or Lunar energy. Typically, Arcane spells generated Solar energy while Nature spells generated Lunar energy. Likewise, Arcane spells dealt more damage at higher Lunar levels and Nature spells dealt more damage at higher Solar levels. I'm seeking to imitate that in my game except with a different theme: Wrath and Harmony. At high levels of Wrath, the character will deal more damage, while at high levels of Harmony, the character will take less damage. I have the skeleton of my system active: the character starts each combat with 0 Harmony and 0 Wrath. Each skill triggers a common event that will generate the respective energy (i.e., one attack generates five Wrath. The common event looks to see if the character has any Harmony by checking if a state is active. This state is active assuming the character has more than 0 Harmony. If the character does have Harmony, the event removes 5 Harmony. Otherwise, the event adds 5 Wrath to the character.)


Anyway, to make a short story long, I'm running into a couple problems with displays. I'm using a bunch of Yanfly's scripts, including the Skill Core and Status Menu Core. These plug-ins change the character display so that it looks like in the picture below. What I'm trying to do is to remove the HP, Harmony, and Wrath gauges from those displays. Does anyone know how I could do this? I've looked through the scripting of the Status Menu Core plug-in and couldn't find anything, but maybe that's just because I don't know what to look for.


Protected download

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

Referenced Images / Attachments

HP Wrath Harmony bars.PNG
HP Wrath Harmony bars.PNG
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#mv-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar