Single image backgrounds - Is there a way to do this, or a reason I shouldn't?
BMM Archive · July 15, 2026
Original Source
- Original title: Single image backgrounds - Is there a way to do this, or a reason I shouldn't?
- Original author: DireSloth
- Original date: January 20, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/single-image-backgrounds-is-there-a-way-to-do-this-or-a-reason-i-shouldnt.73863/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hello, RPG Maker community! I'm a fairly new developer, currently teaching myself how to make my own pixel art for VX Ace games - see my attachment for an example of where I'm at. I think I've got the hang of making looping tiles, autotiles, and transparency, but I realized the tileset I'm making for my current game won't actually go anywhere other than a small one-screen room. I feel like there should be a way to make a single image to serve as the background instead of a painstakingly...
Archived First Post
I think I've got the hang of making looping tiles, autotiles, and transparency, but I realized the tileset I'm making for my current game won't actually go anywhere other than a small one-screen room. I feel like there should be a way to make a single image to serve as the background instead of a painstakingly constructed tileset, letting me create a detailed one-off environment much quicker. I could then use a completely transparent tileset just to determine what objects can be passed through. I imagine overusing this would make the game file larger and performance worse, but as long as the image is smaller than a ~500x~500 tileset it wouldn't be that big a hit, would it? Is this a common technique, and how do I go about it?
Apologies if this is a common question, I couldn't find anything and I feel like I can't describe this well enough to search for it. Thank you in advance!
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