Weird graphical tileset glitch
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Simple enough for a child, powerful enough for a developer
I'm not sure how to fix this. But, when my characters are at the bottom of the screen, there will be a small band of glitchy behavior at the very bottom of the screen. I'm using the fullscreen++ script but, not sure if that's the cause of it. I think I can make the tileset bigger and then just put barriers there, but that is a lot of changes I would have to make. { "lightbox_close": "Close",
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