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Original Source
Original title: Conditional branches based on party member positions?
Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Okay, so I'm considering working a "group/regroup" element into my project (think "End Roll," though that was made in RM2003.) The regroup areas would be pretty simple, with three blank events to fill with party members (with a little situational dialogue), and would require the player to reform the party to continue. However, I've got 21 possible party members in the game. Obviously, this means that I'll have to make the events different based on who's in the party. I thought it would be simplest to use branches based around...
Archived First Post
Okay, so I'm considering working a "group/regroup" element into my project (think "End Roll," though that was made in RM2003.) The regroup areas would be pretty simple, with three blank events to fill with party members (with a little situational dialogue), and would require the player to reform the party to continue. However, I've got 21 possible party members in the game. Obviously, this means that I'll have to make the events different based on who's in the party. I thought it would be simplest to use branches based around the party info available in the cap I've attached. I was thinking it could be something like, "if member{x} is Roy" or something like that. Obviously that's not the exact code ^^"
Anyway, is there any way to do this with a script call?
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