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Nested Conditional Branching not working as intended

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Nested Conditional Branching not working as intended
  • Original author: suzukiPC
  • Original date: December 27, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/nested-conditional-branching-not-working-as-intended.72770/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hello, I'm back again with a problem that Ive been trying to solve for at least 7 hours already :c so here, the acquired chain mail variable shouldnt show itself until you kill off the monsters What happens is the conversation cycles through the intro (chief news variable), and the 2nd time you talk to the NPC (without touching the enemy) he gives you the item already, and goes to the if statement of that particular variable and gives you a tip about the world I don't understand what might have...

Archived First Post

Hello, I'm back again with a problem that Ive been trying to solve for at least 7 hours already :c


so here, the acquired chain mail variable shouldnt show itself until you kill off the monsters


What happens is the conversation cycles through the intro (chief news variable), and the 2nd time you talk to the NPC (without touching the enemy) he gives you the item already, and goes to the if statement of that particular variable and gives you a tip about the world


I don't understand what might have happened, because I did a similar thing to 2 of my other NPCs, but the difference is this one has 3 branching conditions...


I made sure to check theyre closed off properly and I dont have switches on this particular event either :c


what's worse is I try to test this and the enemy eventually becomes inaccessible, but if I restart the test, ignore this NPC and fight, I'll get to fight the monster but the event is still wonky


many thanks in advance ;w;

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Conditional Branching.png
Conditional Branching.png
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