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Larger sprite sheets/footsteps

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Larger sprite sheets/footsteps
  • Original author: XoeXoeXoeXoeXoe
  • Original date: July 29, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/larger-sprite-sheets-footsteps.66068/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I'm unsure if I'm asking for features outside of MV's capability. I'm having trouble finding a plugin that would allow me to format larger sprite sheets for use in my game. Also was looking for a plugin that would allow me to use a large number of footstep sounds, with a randomizer. For instance if the character was on a metal surface, I would want a number of footstep samples that would play randomly

Archived First Post

I'm unsure if I'm asking for features outside of MV's capability.


I'm having trouble finding a plugin that would allow me to format larger sprite sheets for use in my game.


Also was looking for a plugin that would allow me to use a large number of footstep sounds, with a randomizer.


For instance if the character was on a metal surface, I would want a number of footstep samples that would play randomly


when the characters foot hits the metal surface.


I imagine the footsteps, would require me to tell MV somehow what kind of material each floor tile is.


Then I would need to tell MV what type of footstep each sound file is.


These are both very important features for me... perhaps I will need to use game maker? I would like to try MV though...


I could settle on just having all floor tiles being the same material in the game since it's a small game.


So just have 3-7 footstep sounds in total to play randomly.


Would save a lot of time.


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charSheet1.png
charSheet1.png
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