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How to do battle events before battle condition game over checks?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: How to do battle events before battle condition game over checks?
  • Original author: wyverngem
  • Original date: July 22, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/how-to-do-battle-events-before-battle-condition-game-over-checks.65728/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I'm making a game where my main character cannot be killed by enemies. His technique is triggered when his HP falls below 1% where he gets back up says something and recovers his HP and MP to what it was at the beginning of the battle. If there are other party members he will also revive them as well. 1. I set up my first page to mark what everyone's HP and MP is if they're in the battle on Turn 0 with the span set to Turn. { "lightbox_close":...

Archived First Post

I'm making a game where my main character cannot be killed by enemies. His technique is triggered when his HP falls below 1% where he gets back up says something and recovers his HP and MP to what it was at the beginning of the battle. If there are other party members he will also revive them as well.


1. I set up my first page to mark what everyone's HP and MP is if they're in the battle on Turn 0 with the span set to Turn.


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2. On the second page I make it so that when Actor HP (1) is less land or equal to 1% it activates with the span of Moment.
Here, if my main player is knocked out I revive him. Then I give the players a choice to Revive or Run Away. If the player Runs Away the battle is aborted. When Revive is selected the first character's HP and MP and revived to what they were at turn 1. (I haven't added in yet the other players being revived.)



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My first actor is always in the party, he's locked into his position and place and doesn't get removed through the whole story. The other characters come and go. All right so when I test this, here's what happens.


1. If INH is alone in the party and is knocked out the game ignores the condition and says the party was defeated.


2. If INH is not alone, but the last to be knocked out the game ignores the condition and says the party was defeated. If INH is not alone and is knocked out while another party member is alive the game runs like condition as it's suppose to.


So how do I make it so that it runs this condition before aborting the battle and sending them to the game-over screen? I want the party to remain in the battle process and not be kicked out to another screen.


Also, how do I show animations on specific actors in battle? The Show Animation: Player, Flash doesn't seem to work and a Show Battle Animation will not perform it on a specified actor. It also requires use of a blank skill with only the animation. Any help would be appreciated. Thank you.

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Referenced Images / Attachments

EventPage1.jpg
EventPage1.jpg
EventPage2.png
EventPage2.png
AffectedbyKnockOut.jpg
AffectedbyKnockOut.jpg
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