Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: failed to execute 'create linear gradient'
- Original author: navisXD
- Original date: July 21, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/failed-to-execute-create-linear-gradient.65677/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous",
Archived First Post
Protected download
TypeError: Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': float parameter 3 is non-finite.
at TypeError (native)
at Bitmap.gradientFillRect (file:///C:/Users/anon/Documents/Games/Project1/js/rpg_core.js:781:24)
at Window_BattleStatus.Window_Base.drawGauge (file:///C:/Users/anon/Documents/Games/Project1/js/rpg_windows.js:469:19)
at Window_BattleStatus.Window_Base.drawActorHp (file:///C:/Users/anon/Documents/Games/Project1/js/rpg_windows.js:555:10)
at Window_BattleStatus.drawGaugeAreaWithTp (file:///C:/Users/anon/Documents/Games/Project1/js/rpg_windows.js:5518:10)
at Window_BattleStatus.drawGaugeArea (file:///C:/Users/anon/Documents/Games/Project1/js/rpg_windows.js:5511:14)
at Window_BattleStatus.drawItem (file:///C:/Users/anon/Documents/Games/Project1/js/rpg_windows.js:5484:10)
at Window_BattleStatus.processStatusRefresh (file:///C:/Users/anon/Documents/Games/Project1/js/plugins/YEP_BattleEngineCore.js:4242:10)
at Window_BattleStatus.updateStatusRequests (file:///C:/Users/anon/Documents/Games/Project1/js/plugins/YEP_BattleEngineCore.js:4233:50)
at Scene_Battle.updateStatusWindowRequests (file:///C:/Users/anon/Documents/Games/Project1/js/plugins/YEP_BattleEngineCore.js:3611:24)
Any ideas? i'm using MoG battle hud+ Yep battle core
it happens when a enemy cast something different than a normal attack, this for example was using fire 1 animation
TypeError: Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': float parameter 3 is non-finite.
at TypeError (native)
at Bitmap.gradientFillRect (file:///C:/Users/anon/Documents/Games/Project1/js/rpg_core.js:781:24)
at Window_BattleStatus.Window_Base.drawGauge (file:///C:/Users/anon/Documents/Games/Project1/js/rpg_windows.js:469:19)
at Window_BattleStatus.Window_Base.drawActorHp (file:///C:/Users/anon/Documents/Games/Project1/js/rpg_windows.js:555:10)
at Window_BattleStatus.drawGaugeAreaWithTp (file:///C:/Users/anon/Documents/Games/Project1/js/rpg_windows.js:5518:10)
at Window_BattleStatus.drawGaugeArea (file:///C:/Users/anon/Documents/Games/Project1/js/rpg_windows.js:5511:14)
at Window_BattleStatus.drawItem (file:///C:/Users/anon/Documents/Games/Project1/js/rpg_windows.js:5484:10)
at Window_BattleStatus.processStatusRefresh (file:///C:/Users/anon/Documents/Games/Project1/js/plugins/YEP_BattleEngineCore.js:4242:10)
at Window_BattleStatus.updateStatusRequests (file:///C:/Users/anon/Documents/Games/Project1/js/plugins/YEP_BattleEngineCore.js:4233:50)
at Scene_Battle.updateStatusWindowRequests (file:///C:/Users/anon/Documents/Games/Project1/js/plugins/YEP_BattleEngineCore.js:3611:24)
Any ideas? i'm using MoG battle hud+ Yep battle core
it happens when a enemy cast something different than a normal attack, this for example was using fire 1 animation
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadReferenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
0
replies
1
view
Topic Summary
Loading summary...
