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How to run a common event at the end of a battle?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: How to run a common event at the end of a battle?
  • Original author: lupina015
  • Original date: July 17, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/how-to-run-a-common-event-at-the-end-of-a-battle.65483/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hello RPG Maker community! Is it possible to run a common event at the end (before the player enters the map again) of every battle by default? I ceated a summon skill, where the entire party is replaced by a summon in battle (the summon itself is a new actor) and another skill, wich makes the summon disappear and the party come back again. However, when my summon wins a battle, there seems to be no way to switch my party back to its original members befor the battle ends,...

Archived First Post

Hello RPG Maker community!


Is it possible to run a common event at the end (before the player enters the map again) of every battle by default?


I ceated a summon skill, where the entire party is replaced by a summon in battle (the summon itself is a new actor) and another skill, wich makes the summon disappear and the party come back again.


However, when my summon wins a battle, there seems to be no way to switch my party back to its original members befor the battle ends, wich results in my summon being my only party member after the battle. 
Another thing is, when my summon dies in battle, the game is over. After the summon is dead, I want my party to come back, so that the fight keeps going. 


I want to fix this problems with a custom event, but I do not know how to trigger them ... is this even possible without custom code?



 


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