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Yanfly Region Restrictions Help

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Yanfly Region Restrictions Help
  • Original author: sdohda
  • Original date: July 16, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/yanfly-region-restrictions-help.65435/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hello everyone, and thanks for taking the time to read this. I apologize in advance if this isn't in the right section within the forums. I am new to developing on RPG Maker MV, I haven't touched programs like this since Don Miguels RPG Maker 2000 lol. What I am trying to do here is this: I want the player to be able to walk on both tiles that I have with red overlays. However, I do not want them to be able to pass from one to another. I...

Archived First Post

Hello everyone, and thanks for taking the time to read this. I apologize in advance if this isn't in the right section within the forums.


I am new to developing on RPG Maker MV, I haven't touched programs like this since Don Miguels RPG Maker 2000 lol.


What I am trying to do here is this: I want the player to be able to walk on both tiles that I have with red overlays. However, I do not want them to be able to pass from one to another. I am parallax mapping, so using the passage restrictions within the tilesets isn't working. I've tried even using the regular tiles to overlay on top of my parallax, but it appears the regions override that. I would like the player to collide with the edge (indicated by the arrows) of the cliff face regardless of which side they're on, but I would also like them to be able to walk on both tiles.


Is there a way I can achieve this? I really don't want to create objects and line my walls with impassible objects, it just looks out of place.


The only way I could think of that this may work, was if I make the region unable to pass, and further ahead, the player can activate a switch that would switch the region. Is there a way to do that? To have a player step on a tile, and change region 1 (passable for player) to region 2 (not passable for player)? And then when they go back, it would do the reverse. I may be talking in circles here. I'm sure there is someone here with the knowledge to explain how this may be possible.


I even tried using Quasis movement plugin, but I don't feel its really refined and is a bit buggy in places. If anyone could help with this, I'd deeply appreciate it. Thank you.

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