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Weapon Animation not playing correctly

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Weapon Animation not playing correctly
  • Original author: trevbot
  • Original date: November 26, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/weapon-animation-not-playing-correctly.71493/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

EDIT: This problem has been solved! The problem was that Skill slot 1 had been set to "Hit Physical" in stead of "Normal Attack" which overwrote all the weapon animations. This problem just started happening to me a few minutes ago, and I didn't change anything that (I think) should affect it. Basically I have a weapon (pictured below) with a specific animation. However, whenever a character with that weapon equipped attacks, the default animation (Hit Physical) is played instead of the animation I have selected. I have tried this...

Archived First Post

EDIT:


This problem has been solved! The problem was that Skill slot 1 had been set to "Hit Physical" in stead of "Normal Attack" which overwrote all the weapon animations.


This problem just started happening to me a few minutes ago, and I didn't change anything that (I think) should affect it.


Basically I have a weapon (pictured below) with a specific animation. However, whenever a character with that weapon equipped attacks, the default animation (Hit Physical) is played instead of the animation I have selected. I have tried this with a number of different weapons, and they all play the same animation no matter what is assigned.


I should add that the correct animation was playing before. All I have done since seeing it work properly are: Create a new State, Create a new Skill, Initialize the Battle Tester.


EDIT: I should also mention that this issue happens both in the Battle Tester and in the full game test mode.


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Referenced Images / Attachments

Weapons.png
Weapons.png
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