Original Source
- Original title: Weapon Animation not playing correctly
- Original author: trevbot
- Original date: November 26, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/weapon-animation-not-playing-correctly.71493/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
EDIT: This problem has been solved! The problem was that Skill slot 1 had been set to "Hit Physical" in stead of "Normal Attack" which overwrote all the weapon animations. This problem just started happening to me a few minutes ago, and I didn't change anything that (I think) should affect it. Basically I have a weapon (pictured below) with a specific animation. However, whenever a character with that weapon equipped attacks, the default animation (Hit Physical) is played instead of the animation I have selected. I have tried this...
Archived First Post
This problem has been solved! The problem was that Skill slot 1 had been set to "Hit Physical" in stead of "Normal Attack" which overwrote all the weapon animations.
This problem just started happening to me a few minutes ago, and I didn't change anything that (I think) should affect it.
Basically I have a weapon (pictured below) with a specific animation. However, whenever a character with that weapon equipped attacks, the default animation (Hit Physical) is played instead of the animation I have selected. I have tried this with a number of different weapons, and they all play the same animation no matter what is assigned.
I should add that the correct animation was playing before. All I have done since seeing it work properly are: Create a new State, Create a new Skill, Initialize the Battle Tester.
EDIT: I should also mention that this issue happens both in the Battle Tester and in the full game test mode.
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