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Default Battlers Faint graphic not switching upon Death

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Default Battlers Faint graphic not switching upon Death
  • Original author: hrechkaness
  • Original date: July 13, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/default-battlers-faint-graphic-not-switching-upon-death.65257/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hey guys, I recently upgrade to MV and went through the motions of converting one of my old ACE projects using this: Ace Script Converter It basically exports out all the JSON data from the game and you copy and paste it into your MV data folder. While there needed to be some adjustments, alot of my maps and events were left in tact. I've encountered one slight problem though. Any battler that once is defeated just remains frozen in spot instead of going to their faint graphic.

Archived First Post

Hey guys, I recently upgrade to MV and went through the motions of converting one of my old ACE projects using this:


Ace Script Converter


It basically exports out all the JSON data from the game and you copy and paste it into your MV data folder.


While there needed to be some adjustments, alot of my maps and events were left in tact. I've encountered one slight problem though. Any battler that once is defeated just remains frozen in spot instead of going to their faint graphic.


See attachment


I'm assuming one of the JSON files copied over must have something to do with the glitch. Anyone know which data JSON file controls the battlers? Or w/e else might be causing the battler freeze frame? ><.


I'd really not want to have to recreate the entire game all because of one frame lol


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Frozen.jpg
Frozen.jpg
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