Original Source
- Original title: GoldGranter System Plugin
- Original author: Lonsdale
- Original date: June 22, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/goldgranter-system-plugin.158581/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Short story Hi. I've created my first Plugin that provides a good service for my project, so I thought I'd share it in case it might be useful for others. I'm working on a bit rts style project where gold and other resources are given to the player continuously. I couldn't implement this properly with simple events and scripts, so I decided to make it in the form of a plugin. Technically, this is how the first standalone plugin for my project was born, which I call "GoldGranter".
Archived First Post
Hi. I've created my first Plugin that provides a good service for my project, so I thought I'd share it in case it might be useful for others.
I'm working on a bit rts style project where gold and other resources are given to the player continuously. I couldn't implement this properly with simple events and scripts, so I decided to make it in the form of a plugin.
Technically, this is how the first standalone plugin for my project was born, which I call "GoldGranter".
Version: 1.3
Introduction
This plugin gives the player a specified amount of gold, continuously, based on a set interval.
You can optionally specify restrictions on which maps only, or which Switcher can activate/deactivate the process, and you can also specify whether or not to start receiving it at the beginning of the game. If you want you can also set SE sound which will play when gold is received.
You can opcinally set whether you get the gold when you are in the menu, or in battle, or when there are dialogs.
In addition you can set the maximum amount of gold a player can get (how much he can have maximum), if you set it to 0, it will be set to default or it will take into account the pseudo limitation of another plugin. This is to try to avoid plugin conflicts.
In addition to this, you can also set a starting gold for the player.
Also, the gold can be displayed in a window (optional), so you don't have to go to the menu to see how much you have. This works with active synchronization, any gold increment or decrement will be updated immediately.
Display a notification when a player has had gold added or taken away. (optional).
New Encounter gold control system - You can decide during encounters what happens
- You pay + you fight
- You pay, but you don't fight
- You only fight if you don't have enough money (no money loss)
Several Plugin commands available:
StartGoldGiving (cant overwite the switcher at the moment)
StopGoldGiving
SetGoldAmount 500 (just change the number value)
SetMaxGold 1000 (just change the number value)
AddMapID 4 (will not owerwrite exiting maps) (just change the id, if multiple use comma separate like 1,10,20)
ClearAllMapIDs
EnableNotifications
DisableNotifications
SetGoldInterval 30 (just change the number value)
HideGoldScreen
ShowGoldScreen
At the moment only one scrit calls can use:
getGoldInterval() you can use like getGoldInterval() > 3 for the conditional branch. (this just example operation)
Dynamic message codes:
/g[5] where the g = the amount of gold that player have, and the [5] where can add color to the text.
/in[2] where the in = the interval when the player gain a gold, and [2] where can add color to the text.
/am[5] where the am = the amount of gold that player will gain, and the [5] where can add color to the text.
Known bug:
Currently the Startergold plugin command does not start the process if Switcher activation is configured. (this means that it cannot be started by plugin call, only with Swicther (but only if set).
Download & other
Download and instructions can be found on Github. I'll make a proper simple tutorial for it later, but I think it's easy to use.
For the sake of consistency, please report any bugs found on github in the Issue section (I'm sure I'll catch them sooner there).
You can also search on Discord if you have a question:
Discord: lonsdale201
Terms and conditions
Use it in your project, hobby or commercial version. But you may not sell, resell or in any way distribute my plug-in, or mention that you made it.
Download:
GitHub - Lonsdale201/rpg-maker-mv-GoldGranter: This RPG MAKER MV - plugin can modify the gold system with various way.
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Use it in your project, hobby or commercial version. But you may not sell, resell or in any way distribute my plug-in, or mention that you made it. Download: GitHub - Lonsdale201/rpg-maker-mv-GoldGranter: This RPG MAKER MV - plugin can modify the gold system with various way. This RPG MAKER MV - plugin can modify the gold system with various way. - Lonsdale201/rpg-maker-mv-GoldGranter
Creator Claims / Removal
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