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Try to stop event from being repeatable with self switches but wont work.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Try to stop event from being repeatable with self switches but wont work.
  • Original author: devinous
  • Original date: November 19, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/try-to-stop-event-from-being-repeatable-with-self-switches-but-wont-work.71187/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I have a common event link to to a key item. If the item is used while standing on a properly named event tile, the event runes. Unfortunately, i can do this an unlimited time ti farm the one of a kind object the player is meant to receive. I put in for it to flip self switches after the event choices and than a conditional event that checks for those switches. if they're on the event wont run the same. At least in theory. I have tried everything i...

Archived First Post

I have a common event link to to a key item. If the item is used while standing on a properly named event tile, the event runes. Unfortunately, i can do this an unlimited time ti farm the one of a kind object the player is meant to receive. I put in for it to flip self switches after the event choices and than a conditional event that checks for those switches. if they're on the event wont run the same. At least in theory. I have tried everything i can think of and any help is majorly appreciated. I'll attach a screen shot of the event.  

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2016-11-18.png
2016-11-18.png
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