Try to stop event from being repeatable with self switches but wont work.
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Simple enough for a child, powerful enough for a developer
BMM_Archive · July 15, 2026
I have a common event link to to a key item. If the item is used while standing on a properly named event tile, the event runes. Unfortunately, i can do this an unlimited time ti farm the one of a kind object the player is meant to receive. I put in for it to flip self switches after the event choices and than a conditional event that checks for those switches. if they're on the event wont run the same. At least in theory. I have tried everything i...
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