Smooth transitions (rooms)?
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Simple enough for a child, powerful enough for a developer
I'm not sure how to do this yet... I want to make the player switch rooms when he's reached the end of the path into a different room; would it be better to just make the current room larger? or is there a way to make the player reach the certain point (black space) to transfer rooms. Basically I want the player to move seamlessly into a different outside room like in Pokemon. Is there a way to switch rooms without the use of a black space? (looks so unattractive) I...
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