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Smooth transitions (rooms)?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Smooth transitions (rooms)?
  • Original author: Murloc
  • Original date: July 6, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/smooth-transitions-rooms.64889/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I'm not sure how to do this yet... I want to make the player switch rooms when he's reached the end of the path into a different room; would it be better to just make the current room larger? or is there a way to make the player reach the certain point (black space) to transfer rooms. Basically I want the player to move seamlessly into a different outside room like in Pokemon.  Is there a way to switch rooms without the use of a black space? (looks so unattractive) I...

Archived First Post

I'm not sure how to do this yet... I want to make the player switch rooms when he's reached the end of the path into a different room; would it be better to just make the current room larger? or is there a way to make the player reach the certain point (black space) to transfer rooms. Basically I want the player to move seamlessly into a different outside room like in Pokemon. 


Is there a way to switch rooms without the use of a black space? (looks so unattractive) I already have region events plug in. 

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