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Issue with respawning a specific enemy when conditions aren't met

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Issue with respawning a specific enemy when conditions aren't met
  • Original author: Outrightsmile
  • Original date: October 20, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/issue-with-respawning-a-specific-enemy-when-conditions-arent-met.69913/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hello to all who read this!  I am using Falcao's Pearl ABS (https://falcaorgss.wordpress.com/2012/12/02/falcao-pearl-abs-liquid-v1/), Kal's event spawning script (http://forums.rpgmakerweb.com/index.php?/topic/6099-eventspawn/) and Sixth's patch for both (http://forums.rpgmakerweb.com/index.php?/topic/44371-kals-event-spawner-issue-with-using-and-in-event-name/#comment-440526) which are all amazing, but for the life of me I cannot figure out how to keep respawning a certain enemy when the correct conditions are not met. * I am using the Name Input processing window kind of like a  "password", with a conditional branch. ~So, the correct word is entered, in this case right now it is "Test", and Control Switch 1 is turned ON....

Archived First Post

Hello to all who read this! 


I am using Falcao's Pearl ABS (https://falcaorgss.wordpress.com/2012/12/02/falcao-pearl-abs-liquid-v1/), Kal's event spawning script (http://forums.rpgmakerweb.com/index.php?/topic/6099-eventspawn/) and Sixth's patch for both (http://forums.rpgmakerweb.com/index.php?/topic/44371-kals-event-spawner-issue-with-using-and-in-event-name/#comment-440526) which are all amazing, but for the life of me I cannot figure out how to keep respawning a certain enemy when the correct conditions are not met.


* I am using the Name Input processing window kind of like a  "password", with a conditional branch.


~So, the correct word is entered, in this case right now it is "Test", and Control Switch 1 is turned ON. Enemy Spawns perfectly. Fight commences, fun is had.


~Now, if the correct word is not entered, the "else" kicks in and Control Switch 2 is turned ON, which spawns a different enemy. Again, this enemy (Giuseppe) spawns just fine.


I needed the Control Switch 2 to turn OFF after it is flipped, and the predetermined number of enemies are spawned, so I created a second Event Page where it would "Wait" a certain amount of frames, then flip the Control Switch 2 OFF so it could be triggered again (parallel process) when the incorrect word is used again.


This did work for a second respawn, but I cannot get it to continue to respawn after that.  


I am hoping there is a solution to this conundrum. And I am open to ANY and ALL suggestions!


Here are the screen shots of the events I have going on. Like I said, everything DOES spawn properly-enemies attack and that's all peachy. I just need help with getting it to keep respawning "Guiseppe" when the incorrect word is entered! Thanks for your time!


Protected downloadProtected downloadProtected download


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Referenced Images / Attachments

Board_Event_P1.png
Board_Event_P1.png
Board_Event_P2.png
Board_Event_P2.png
G_Spawner_P2.png
G_Spawner_P2.png
G_Spawner_P1.png
G_Spawner_P1.png
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#039#comment-440526#rpg-maker-archive#vxace-support

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