Original Source
- Original title: Issue with respawning a specific enemy when conditions aren't met
- Original author: Outrightsmile
- Original date: October 20, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/issue-with-respawning-a-specific-enemy-when-conditions-arent-met.69913/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hello to all who read this! I am using Falcao's Pearl ABS (https://falcaorgss.wordpress.com/2012/12/02/falcao-pearl-abs-liquid-v1/), Kal's event spawning script (http://forums.rpgmakerweb.com/index.php?/topic/6099-eventspawn/) and Sixth's patch for both (http://forums.rpgmakerweb.com/index.php?/topic/44371-kals-event-spawner-issue-with-using-and-in-event-name/#comment-440526) which are all amazing, but for the life of me I cannot figure out how to keep respawning a certain enemy when the correct conditions are not met. * I am using the Name Input processing window kind of like a "password", with a conditional branch. ~So, the correct word is entered, in this case right now it is "Test", and Control Switch 1 is turned ON....
Archived First Post
I am using Falcao's Pearl ABS (https://falcaorgss.wordpress.com/2012/12/02/falcao-pearl-abs-liquid-v1/), Kal's event spawning script (http://forums.rpgmakerweb.com/index.php?/topic/6099-eventspawn/) and Sixth's patch for both (http://forums.rpgmakerweb.com/index.php?/topic/44371-kals-event-spawner-issue-with-using-and-in-event-name/#comment-440526) which are all amazing, but for the life of me I cannot figure out how to keep respawning a certain enemy when the correct conditions are not met.
* I am using the Name Input processing window kind of like a "password", with a conditional branch.
~So, the correct word is entered, in this case right now it is "Test", and Control Switch 1 is turned ON. Enemy Spawns perfectly. Fight commences, fun is had.
~Now, if the correct word is not entered, the "else" kicks in and Control Switch 2 is turned ON, which spawns a different enemy. Again, this enemy (Giuseppe) spawns just fine.
I needed the Control Switch 2 to turn OFF after it is flipped, and the predetermined number of enemies are spawned, so I created a second Event Page where it would "Wait" a certain amount of frames, then flip the Control Switch 2 OFF so it could be triggered again (parallel process) when the incorrect word is used again.
This did work for a second respawn, but I cannot get it to continue to respawn after that.
I am hoping there is a solution to this conundrum. And I am open to ANY and ALL suggestions!
Here are the screen shots of the events I have going on. Like I said, everything DOES spawn properly-enemies attack and that's all peachy. I just need help with getting it to keep respawning "Guiseppe" when the incorrect word is entered! Thanks for your time!
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