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Original Source
- Original title: MV SDJB_BattleCommonEvents
- Original author: ShadowDragon
- Original date: May 21, 2026
- Source thread: https://forums.rpgmakerweb.com/threads/sdjb_battlecommonevents.183748/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
PluginName: SDJB_BattleCommonEvents Author: ShadowDragon Battle Common Events let you run Common Events in Battle which normally won't work in vanilla.
Archived First Post
PluginName: SDJB_BattleCommonEvents
Author: ShadowDragon
Battle Common Events let you run Common Events in Battle which normally
won't work in vanilla.
This plugin allows you to run them in battle with the tag <BattleCE> and the rest
are skipped.
aside from that, switches activated inside battle wont run battle common event either
which this also allow you to dynamically run them without issue.
windows and selections outside window message pause the common event.
=== TERMS OF USE ===
Free for Non-Commercial and Commercial use when credit is given.
credit one of the following:
ShadowDragon
ShadowDragonJB
=== WARNING ===
YOU ARE NOT ALLOWED TO:
* MODIFY without permission
* EXTEND without permission
* TAKE CODE without permission
* CLAIM AS YOU MADE IT
* REDISTRIBUTE but link back to the forum or itch.io
* SELL this product as standalone.
* DO NOT REMOVE THE HEADER.
(file is below as it require my base plugin (SDJB_Base or SDJB_BaseMZ (minified version))
Download from itch.io
PS: Untested in MZ, so if it works, let me know ^^
Author: ShadowDragon
Battle Common Events let you run Common Events in Battle which normally
won't work in vanilla.
This plugin allows you to run them in battle with the tag <BattleCE> and the rest
are skipped.
aside from that, switches activated inside battle wont run battle common event either
which this also allow you to dynamically run them without issue.
windows and selections outside window message pause the common event.
Code:
Introduction
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Allows Parallel Common Events to run during battle.
Normally, Parallel Common Events do not run in battle,
even if their switch is activated during combat.
This plugin fixes that behavior.
How to Use
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Add the following comment tag inside a Common Event:
<BattleCE>
The Common Event trigger must be set to:
Parallel
Untagged Common Events are ignored.
Parallel Common Events with the <BattleCE> tag
can now be activated during battle by turning
their assigned switch ON.
=== TERMS OF USE ===
Free for Non-Commercial and Commercial use when credit is given.
credit one of the following:
ShadowDragon
ShadowDragonJB
=== WARNING ===
YOU ARE NOT ALLOWED TO:
* MODIFY without permission
* EXTEND without permission
* TAKE CODE without permission
* CLAIM AS YOU MADE IT
* REDISTRIBUTE but link back to the forum or itch.io
* SELL this product as standalone.
* DO NOT REMOVE THE HEADER.
(file is below as it require my base plugin (SDJB_Base or SDJB_BaseMZ (minified version))
Download from itch.io
PS: Untested in MZ, so if it works, let me know ^^
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
=== TERMS OF USE === Free for Non-Commercial and Commercial use when credit is given. credit one of the following: ShadowDragon
Creator Claims / Removal
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