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Egg Hatching based on steps without script

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Egg Hatching based on steps without script
  • Original author: KaliYuga
  • Original date: October 6, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/egg-hatching-based-on-steps-without-script.69302/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hey all, I'm in a bit of a pickle. I'm trying to trigger a step-counting event upon picking up an egg and Falcao's pet servant script, and the event isn't running when I try to playtest it. I've set up a parallel process on my map like so: Spoiler { "lightbox_close": "Close",

Archived First Post

Hey all, I'm in a bit of a pickle. I'm trying to trigger a step-counting event upon picking up an egg and Falcao's pet servant script, and the event isn't running when I try to playtest it. I've set up a parallel process on my map like so:

Protected download

The common event it calls is this:

Protected downloadProtected download



But when I run the event, nothing happens. Any body have any thoughts or other ways I could approach eventing this process?

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Referenced Images / Attachments

Screen Shot 2016-10-05 at 10.08.03 PM.png
Screen Shot 2016-10-05 at 10.08.03 PM.png
Screen Shot 2016-10-05 at 10.11.40 PM.png
Screen Shot 2016-10-05 at 10.11.40 PM.png
Screen Shot 2016-10-05 at 10.11.58 PM.png
Screen Shot 2016-10-05 at 10.11.58 PM.png
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#039#rpg-maker-archive#vxace-support

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