Egg Hatching based on steps without script
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Simple enough for a child, powerful enough for a developer
Hey all, I'm in a bit of a pickle. I'm trying to trigger a step-counting event upon picking up an egg and Falcao's pet servant script, and the event isn't running when I try to playtest it. I've set up a parallel process on my map like so: Spoiler { "lightbox_close": "Close",
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