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Button Press for Conditional Branches Problems

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Button Press for Conditional Branches Problems
  • Original author: catastrophiccynical
  • Original date: October 5, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/button-press-for-conditional-branches-problems.69288/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hello anyone who can help me with the problem! Ok, so I am currently working on a game and I have come across a problem that I am sticking a pin into for now to work on when I have a solution. In my game, you play as a fellow who gets relationship levels based one what he does. I tried to set up a dialog box/text box that would appear once I pressed the letter key "R". I did some searching once I found that to not work and...

Archived First Post

Hello anyone who can help me with the problem!


Ok, so I am currently working on a game and I have come across a problem that I am sticking a pin into for now to work on when I have a solution. In my game, you play as a fellow who gets relationship levels based one what he does. I tried to set up a dialog box/text box that would appear once I pressed the letter key "R". I did some searching once I found that to not work and set it so that the condition was on a parallel process that looped constantly to find the key press. This hasn't worked for me either but has posed a bigger problem when in use! My screen will be black on the maps that I have placed the process! If my explaination doesn't make sense, I have a picture of my event here...

Protected downloadProtected downloadProtected download







Now, the things I have done...


I have done this without using a loop before on parallel process and I attempted it on auto run (for both what I have above and without a loop)...


If someone could instruct me on a better way to do this, it would be highly appreciated. As of now, I'm not looking for a swift answer as what I am working on is not going to play a part in the game for at least another few days worth of working.


Many thanks to those who help!

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