Party Buff activates when transfromation skill is used
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Simple enough for a child, powerful enough for a developer
so im trying to make a skill that transforms the user and based on who uses the skill will be transformed and will apply a party buff/debuff im trying to use the common events tool to do this Is there something im doing wrong here? it will not activate the buffs/debuffs once the skill is used and grants the user the state "curse released" { "lightbox_close": "Close",
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