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A bug with transferring a player to their previous X, Y and Map ID

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: A bug with transferring a player to their previous X, Y and Map ID
  • Original author: Eff-n-Geoff
  • Original date: June 22, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/a-bug-with-transferring-a-player-to-their-previous-x-y-and-map-id.64014/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I have a small autorun script on a map which looks like this ... { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

I have a small autorun script on a map which looks like this ...


Protected download


However, what happens is when the player is transferred back (using the second Transfer Player action) it transfers it to Bear Paw Island 32, 36 - not where the player was (where the variables are set) ... 


Currently this event page is set to an autorun, but it seems as though the variables (X, Y and Map ID) are being overwritten with where I transfer the player to. 

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Referenced Images / Attachments

Screen Shot 2016-06-23 at 00.17.18.png
Screen Shot 2016-06-23 at 00.17.18.png
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