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Help with Day/night Cycle

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Help with Day/night Cycle
  • Original author: NightHerald
  • Original date: September 20, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/help-with-day-night-cycle.68618/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Please help  I'm making a night/day cycle with pictures for extra lighting and I'm having trouble getting the pictures to show up right away after you exit a house. I figured the problem was because if you go out between the numbers I set for the day periods (1 hour = day, 6 hours = evening, etc...) the event doesn't know what time of day it is, and waits until it hits the next major number to show the tints and picture. So I included EVERY number from 1 to 21 to see if I...

Archived First Post

Please help 


I'm making a night/day cycle with pictures for extra lighting and I'm having trouble getting the pictures to show up right away after you exit a house. I figured the problem was because if you go out between the numbers I set for the day periods (1 hour = day, 6 hours = evening, etc...) the event doesn't know what time of day it is, and waits until it hits the next major number to show the tints and picture. So I included EVERY number from 1 to 21 to see if I was right, and I also changed the setup a bit so Day starts at 1 minute/frame and it worked, but now the pictures are constantly flickering (and my event is a mess...) Could somebody PLEASE tell me a simpler way of getting everything right? There's too much for screenshots, so I uploaded the game file itself so you can see what's going on (It's only 2M. Please take a look at it if you need more info.


If you do download the file, the common event called "fast time test" is the original where everything works fine except for the house bit, and "Fast Time 2" is where I added all the extra numbers.


I tried resolving this on my own, but I am really tired of this now and would greatly appreciate any assistance.


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